Since Nintendo’s Switch console launched in 2016, we’ve seen no shortage of holy-cow ports of games we never thought would work on what turned out to be the most underpowered console of this generation. , , , that’s a list of demanding 3D games I never expected to launch on Switch, let alone games I’d actually recommend for the system.
But I do so with a pretty hefty asterisk attached. The charm of these games on Switch comes almost entirely due to them being playable on the go, at which point their severe compromises (image quality, rendering resolution) become much more acceptable. What looks iffy on a full-sized TV is easier to shrug off when seen on a six-inch 720p panel.
This week marks the arrival of arguably the most holy-cow port yet on the portable console: CD Projekt Red’s 2015 action-RPG . This is a game, after all, whose other console versions required quite a few patches to get their most troublesome spots up to a locked 30 frames per second. We went hands-on over the weekend with the game’s final retail version (which launches for Switch on Tuesday) to answer a crucial question: could we expect playability in CDPR’s acclaimed adventure game on an even weaker system?
Not every polygon came through unscathed
The good news is that our initial impressions reveal a mostly locked 30fps refresh rate—stable enough to where the slightest frame rate hiccups have been nigh unnoticeable in our first few hours of play. The most crucial moments of battle and enemy management aren’t ruined by the on-screen action herking and jerking. This is met by some seriously quick loading times; getting from a cold boot to a loaded game save is rarely more than 60 seconds, and loading times between parts of the world are even faster.
The bad news, as can be seen in the gallery above, is that on the Switch looks a lot more like . For starters, its apparent resolution is some of the blurriest we’ve ever seen on Switch in both docked and portable modes. While the results look comparable to , is a much slower game, and it demands that you let your eyes linger over massive, dramatically lit landscapes and towns. The blur draped over all of that scenery is more noticeable than, say, a rapid-fire pulse of shotguns through demons’ faces.
Like before it, ‘s Switch version includes noticeable audio compression. Any line of dialogue with sibilance will include the kind of harsh buzz you might expect from a 128Kbps MP3. I had to really listen to pick the effect out, but with so much spoken dialogue in this game, it’s something you might pick up on.
Those landscapes are covered in foliage, a fact that impressed back in 2015 with CDPR’s dense rendering system working nearly as well on console as it did on PC. But that system’s polygon count and texture density have both been scaled back dramatically to get trees, shrubs, and other greenery working on Switch. This was probably done to preserve facial detail on pretty much every human character in the game, which is certainly a preferable compromise, but the disconnect between an emotionally brooding Geralt and a dinky, PlayStation 2-era wall of vines is one fans will have to accept if they want to marathon this version of on the go.
Other major settings like shadow resolution, ground textures, and hair physics have also been scaled back, which you can argue is acceptable or annoying based on your personal preferences. The lower resolution of the Switch screen makes these downgrades a little more tolerable, in my opinion. But enough of the game’s geometry has been noticeably de-tuned that it stands out in the game’s lengthy, well-written cinema scenes (which, I should note, often struggle in the frame rate department, sometimes dipping into 10-15fps range).
One moment, the game will smother its scenery in some of the most handsome, pre-baked lighting effects you may have ever seen on Switch. The next moment, a tight zoom on Geralt and his allies stutters with texture pop-in and grungy foliage effects nearby. That kind of startling visual contrast shows up in this Switch port more than I expected.
Totally playable—just be warned
I don’t mean to say is unplayable or ruined by the effort spent getting it into Switch-compatible shape. However, completely new players should be warned that CDPR’s cinematic vision for the game is compromised enough to take this port out of my running for a clear-cut recommendation. If you’ve already played and want an excuse to burn through it anew on the go, complete with convenient “fast forward to the expansions” shortcuts, then yes, this port is a great reason to return to Nilfgaard. If you don’t have any other consoles or a decent gaming PC, then “Switcher 3” is absolutely playable. (Plus, in my personal opinion, it’s better than Switch’s as an on-the-go RPG, even with low resolutions and other visual compromises.)
But if you have another hardware option and aren’t necessarily itching for a purely portable RPG, take a breath and look at other systems’ heavily discounted versions before making this your very first way to play the game.