The game in question was once codenamed “Ragtag” while in development with wholly owned EA subsidiary Visceral Games.
That changed in late 2017 with a formal announcement of that studio’s closure, along with the game’s assets and development being primarily handed over to the EA Vancouver studio. This handover was officially described as “a significant change” to the in-development game due to “fundamental shifts in the marketplace.”
Kotaku’s Tuesday report alleges that the resulting, rebooted Star Wars game, which had been built as an “open-world” adventure, has since been canceled. The report, from Jason Schreier, cites “three sources,” but it does not confirm an exact timeline of the cancellation. Schreier says that EA has neither offered its own news post nor responded to Kotaku’s questions.
Little was known about the shape of “Ragtag” after it had been taken over by EA Vancouver beyond the fact that its development shift included the departure of former project lead Amy Hennig. Hennig did not confirm at that time whether that departure was voluntary. Reports about Visceral’s demise included a hefty amount of blame to go around, from issues with Hennig’s leadership to constant shuffling of EA employees and assets dedicated to the game.
EA has remained mum on other Star Wars games in its portfolio, which, as of press time, only includes an announced game in development from creator Respawn Entertainment. That game, currently titled , received nothing more than a lip-service mention at the studio’s E3 2018 presentation, which confirmed that its events will take place between the film series’ and and will star “a surviving Padawan.”