In February, Apple TV+‘s Mythic Quest is the next “game devs on TV” show

For fans of modern TV comedy, the cast and crew involved might be particularly exciting. alums Rob McElhenney and Charlie Day are executive producers, and McElhenney and Megan Ganz () co-created the series. On camera, McElhenney stars as the fictional game company’s creative director, Ian Grimm, and the rest of the cast is equally delightful: Danny Pudi (Abed on ) and F.

Murray Abraham (Dar Adal on ) headline an ensemble with Imani Hakim (), Charlotte Nicdao (), David Hornsby (Cricket on ), Ashly Burch (an actual video game actor in ), and Jessie Ennis (). The series is a collaborative production between Lionsgate, 3 Arts Entertainment… and Ubisoft, which debuted a teaser back at E3 2019.

The basic premise sets up as a massively popular medieval-styled MMORPG on the brink of pushing out its first major expansion. (Hmmm, kinda-sorta sounds familiar.) We see Ian Grimm (McElhenney) and his team watching a trailer for this release that puts the game in totally appropriate cultural context. “When we think of cultural touchstones, we think of , and yet our industry drawers the entertainment business,” Grimm says, moments before appearing shirtless in what appears to be a gladiator-type arena. “When we think about legends, why not think about ?”

has always been a particular brand of humor, so maybe “your mileage may vary” should be the expectations for once it launches early next year. But either way, it’s yet another example in what’s been a growing, recent string of game developer portrayals in the second half of the decade. AMC’s (2014) might be the pinnacle of these, with Kotaku UK even calling it the only show that even got games right (likely not a goal for ). But HBO’s had a few recurring game development characters, the lead in Netflix’s is a game developer, and in the last two years NBC debuted then cancelled a series called that used a game development company as its setting for office-place humor. Wherever falls in that spectrum, we’re at least safely assuming these developers won’t end up in a time loop where all roads lead to destruction (ala Netflix’s also game-developer-centric, ).

Nathan Mattise Nathan is an Austin-based Features Editor at Ars Technica. He edits and contributes posts on a variety of topics like lost short films that ran before , how NASA kept the Shuttle program going against Hurricane Katrina, and why Apple no longer loves indie bands. He also hosts and produces multimedia, like the Decrypted podcast season on or the new Tech on TV video series.
Email[email protected]//Twitter@nathanmattise

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