Amid layoffs, Blizzard won’t release a “major” new game in 2019

Blizzard fans are going to have to wait a little bit longer for any major new titles from the company. In a conference call accompanying yesterday’s quarterly earnings announcement (where the company announced record results and significant layoffs), Activision Blizzard CFO Dennis Durkin said the company is “not planning a major frontline release for Blizzard in 2019,” and it expects “materially lower financial performance” for the developer in the coming year.

That doesn’t mean Blizzard will be taking the year off, of course. The company will be diving into its past catalog for previously announced releases like and , both coming later this year. Continuing games like and will also see their usual slate of regular content updates.

But Durkin’s statement makes it clear we’ll have to wait until 2020 for any truly new titles from Blizzard. That includes the recently announced mobile and any other PC or console-based titles. It also means no new expansion is expected for the year—Durkin specifically used 2018’s expansion as a contrast with the 2019 slate.

A rebuilding year

Financially, it might not be a great time for Blizzard to be going relatively fallow. In the call, Activision Blizzard Chief Operating Officer Coddy Johnson noted that, while games like and continue to see growth in raw player numbers, both of those games showed declines in net in-game bookings (i.e. the total amount of money those players are willing to spend on continuing content). That’s a trend that “will take time to stabilize and return to growth,” Durkin added, which is why Blizzard is expected to drive the “majority” of expected revenue declines Activision-wide in 2019.

Blizzard has also struggled with a number of high-profile executive departures recently. Blizzard co-founder and CEO Mike Morhaime left the company in October, and CFO Amrita Ahuja left last month after joining the company in early 2018. Kotaku has recently reported that Activision has taken an increasingly hands-on role with the management of Blizzard, which had operated relatively independently since the gaming giants merged in 2007.

Looking past 2019, though, Durkin is optimistic that “Blizzard’s pipeline of PC, console, and mobile content is richer than ever.” Activision says it’s planning to increase the number of developers working on its major franchises—including , , , and —by 20 percent in the coming year. Those new resources will help with “several PC and console releases” for after 2019, including “other Warcraft games” and “several projects underway for the [] franchise” Johnson said.

For now, though, Blizzard is a long way from its prolific 2010 to 2016 period, which saw five major games (, , , , and ) launch in a seven-year span. Then again, considering that Blizzard focused pretty exclusively on expansions for the seven years before that, maybe we shouldn’t be too surprised.

Kyle Orland Kyle is the Senior Gaming Editor at Ars Technica, specializing in video game hardware and software. He has journalism and computer science degrees from University of Maryland. He is based in the Washington, DC area.
Email[email protected]//Twitter@KyleOrl

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