Richard Garfield leaves Valve, puts Artifact’s future in question

“We weren’t surprised by the layoff considering how rocky the launch was,” Garfield told -focused site Artibuff. “The team was enthusiastic about the game and were confident that they had a good product, but it became clear it wasn’t going to be easy to get the game to where we wanted it.

Garfield goes on to suggest that a smaller team makes some sense now that the game has been launched and that Valve has probably already maximized the value to be gleaned from Garfield’s contract company, 3 Donkeys.

“The expertise that 3 Donkeys brought is less critical after listening to us for 4+ years,” he wrote. “Both [3 Donkeys co-founder] Skaff [Elias] and I remain optimistic about the quality of the game and have offered our feedback and advice in an ongoing gratis capacity simply because we would like to see the game do as well as we think it can. We enjoyed working with Valve, and I was impressed with their relentless focus on the quality of the game and experience being offered to the player.”

Garfield was a big part of ‘s pre-release promotion, as the veteran game designer’s stamp of approval was put on Valve’s first new game in over five years. A year ago, Valve co-founder Gabe Newell touted Garfield’s four years of work on the project to that point and made the lofty promise that would be “to trading card games what was to single-player action.”

After launching with tens of thousands of simultaneous players in November, though, quickly declined in popularity, to the point that only about 500 players have been online at any time in the last week, according to stats collected by SteamDB. The game has faced widespread criticism for its monetization system, which requires paying real money for every card past a few starter decks and has led to a messy second-hand economy for digital card resellers. has also faced complaints that certain rare cards are overpowered, leading Valve to backtrack on a promise that cards would not be changed after their release.

As Artibuff points out, has not received an update since January 28, and Valve has not updated the community on its plans for the game since that update promised the company was “still in it for the long haul.” Garfield’s departure certainly doesn’t inspire confidence for the future of a game that, as of now, looks like one of Valve’s more spectacular failures.

Kyle Orland Kyle is the Senior Gaming Editor at Ars Technica, specializing in video game hardware and software. He has journalism and computer science degrees from University of Maryland. He is based in the Washington, DC area.
Email[email protected]//Twitter@KyleOrl

You must login or create an account to comment.

Channel Ars Technica

Related Stories

Sponsored Stories

Powered by

Today on Ars

CNMN Collection
WIRED Media Group
© 2019 Condé Nast. All rights reserved. Use of and/or registration on any portion of this site constitutes acceptance of our User Agreement (updated 5/25/18) and Privacy Policy and Cookie Statement (updated 5/25/18) and Ars Technica Addendum (effective 8/21/2018). Ars may earn compensation on sales from links on this site. Read our affiliate link policy.
Your California Privacy Rights
The material on this site may not be reproduced, distributed, transmitted, cached or otherwise used, except with the prior written permission of Condé Nast.
Ad Choices

[ufc-fb-comments url="http://www.newyorkmetropolitan.com/tech/richard-garfield-leaves-valve-puts-artifacts-future-in-question"]

Latest Articles

Related Articles