With the escalating frequency of extreme weather events, there is an urgent need to increase awareness about climate change’s anticipated effects, and to expand the pool of those actively seeking viable, long-term adaptation and mitigation strategies. Using educational games can be one such tool to meet this need. The gaming industry is bigger than the music and movie industries combined, promising excellent outreach potential to engage the public with climate change solutions and spread awareness about the tools landscape architecture can offer.
This research project takes the form of a business pitch, using drawings and animations to envision a collaborative video game that would simulate climate threats and
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