Elden Ring has a lot to teach architects about immersive digital space

To play through Elden Ring is to take on a grave and foolish challenge. It took 135 hours of my life to finish the admired action role-playing video game directed by Hidetaka Miyazaki with narrative content from Game of Thrones author George R.R. Martin. I didn’t beat it just for the bragging rights, but for the architecture community to learn about the vanguard of immersive digital space. At first, it doesn’t sound like a game many would enjoy: you are a wretched creature with little aptitude who must work your way through an immense open world filled with horrifying monsters, all without respite. There are few directions,

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